Builds

Mexican Ninja Builds Hub

Two Jutsu slots, a slow skill tree, and loot that vanishes on the truck. Plan around that.

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Builds Hub

This is the loadout half of the wiki. Guides teach you how to press parry. Builds decide whether that parry kills a clan head or just delays the garbage truck. Mexican Ninja is not an ARPG with fifty weapon types. It is a brawler with two equipped Mexican Jutsus, a pile of temporary cards, and a permanent tree with a joke name: Way of the Donkey.

If you still mash through streets, go back to combat. A pretty Jutsu pair will not save a bad parry.

Pages in this hub

  • Way of the Donkey — what to buy between runs with El Mero Mero Sensei.
  • Best builds — archetypes (crowd, burn, hangover, slam) instead of a fake S-tier spreadsheet of unreleased names.
  • Jutsus — how to pick the two slots and why overlap loses bosses.
  • Run items — blessings, death charms, hangover, burn, combo payoffs, Sakila.
  • Outfits — permanent suits and colorways, including perks like a wider parry window.

Sketch a pair on the build planner before you spend a death testing two wipes.

How to think about a Mexican Ninja build

A build is three layers:

  1. Permanent donkey nodes — HP, damage, extra combat options. Slow on purpose. Demo players complained. They were correct that it trickles. They were wrong to skip the shop.
  2. Two Jutsus — your identity for this run. One should answer packed streets. One should answer a lord.
  3. Run cards — the spice. Stack inside a family (burn with burn, hangover with heavies). See run items.

If layer 1 is empty, layers 2 and 3 are cosplay. If layer 2 is two fireworks, bosses become a war of attrition you will lose on HP.

What “tier list” means here

Players search Mexican Ninja tier list because every roguelike wiki has one. A day-two launch list that ranks fifty named Jutsus we cannot verify is a lie. This hub ranks jobs:

  • S-job: screen knock or hangover clear that lets you parry again.
  • A-job: single-target burst after a parry (slams, close screams).
  • B-job: mobility (fire-trail speed) that is only S if you already play the combat page correctly.
  • C-job: cards that damage you as much as them, or two tools that do the same thing.

When Madbricks publishes a full official ability list, it will be reflected here via updates. Until then, jobs beat fake letter grades.

Common failed loadouts

Double wipe. Streets feel amazing. The panda does not.

Double boss toy. You never get to the panda.

Curse everything. Funny. Then you parry late and die to your own card.

Saving coins for outfits. Hidden swag is real, and some suits carry stats — see outfits. It is still not a damage node. Buy the donkey first; earn jackets from side quests.

  • Learn the loop on Getting Started.
  • Learn the buttons on controls.
  • Spend the loadout on a real route with the walkthrough.
  • If the game still feels thin after a few heads, that is a review conversation, not a missing S-tier Jutsu.

Mexican Ninja builds are short on paper. That is the point. Master two slots and a family of cards, then go fight the five heads instead of theorycrafting a sixth.

FAQ

Frequently Asked Questions

Quick answers to the most common questions.

Where is the Mexican Ninja tier list?

This hub. We rank Jutsu jobs and build archetypes because a fake named S-tier list would be invention. Open Jutsus and Best Builds for the actual advice.

How many Jutsus can I equip?

Two at a time, based on demo and preview coverage. Plan a crowd tool and a boss tool. The build planner exists for that pair.

Should I wait to spend coins until I know my build?

No. Permanent Way of the Donkey nodes are the build. Temporary cards are the run. Spend after every truck.

Do builds differ on PlayStation and Xbox?

No. Same single-player brawler. Only the pad labels change — see Controls. Steam Deck Verified uses the same two-slot logic.